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The shop in Go Home Dinosaurs does not provide towers. The tightness of each map makes it hard to track what dinosaurs are on the field as well. I wish Go Home Dinosaurs had larger maps so all of the dinosaurs could be utilized to their fullest potential. The best thing about the dinosaurs is the variety and art style. In instances where it seems the tower should be hitting a dinosaur, it doesn’t because Bruno is in front. The hitbox is unclear, and the hiding mechanic drives me nuts. Bruno acts as a meat shield for other dinosaurs to hide behind. Some of the dinosaurs make the towers feel useless. The dinosaurs in the game and the available tower selection do not make sense.
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Some of the dinosaurs don’t make sense with the tower selection in the game either. Other shapes seem too big for what the tower does. Some of the shapes make no sense and appear to take up more space than they should. Each tower can only fit into a certain number of blocks, and of course, each tower can only do so much damage. Tower ShapeĪlthough I like the gimmick of each tower being a puzzle piece, I hate how tower shapes seem to be decided. In some instances, the meteor launcher will be the best you can use for an area, and other times it would be a waste to place it down. This all depends on what level you’re playing as well. For the most part, this makes sense, except the meteor launcher that you can purchase for eight coconuts becomes obsolete if you use a couple of smaller towers. The developers appeared to have tied in the strength of a tower to the size and shape. The upgraded rock shooter is seven coconuts and takes up a larger area than the three coconut shooters. The tower economy is strange because of the puzzle aspect of the game. Some towers cost three coconuts, and some cost as many as seven. To buy more towers during a level, you have to gather and spend coconuts. I find myself constantly trying to use my favorite towers, only for them not to fit. The gimmick of Go Home Dinosaurs is that each tower is a puzzle piece, meaning you can’t use every tower on every level. In a tower defense game, the most important element is the towers. Go Home Dinosaurs should not be underestimated solely by its appearance. The style works well for each level, and the towers are well designed on the outside. The art style is charming, especially for the dinosaurs. Go Home Dinosaurs has a refreshing level of polish and thought. When I downloaded Go Home Dinosaurs, I was convinced it would look and play like a mobile game. For that price tag, you’re getting plenty of levels to play. Go Home Dinosaurs has 60 levels for the price of $9.99 on Steam. The towers in this game act like puzzle pieces and must be fit in accordingly. You have to stop hoards of dinosaurs from crashing your BBQ and stealing all the steaks. Go Home Dinosaurs was released on Steam in 2013 by Fire Hose Games.
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